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Lead 3D Artist at Qvisten Animation XTND, as he takes you into Houdini’s powerful character tools, KineFX. Learn how to create a character from scratch using Houdini’s procedural workflows and sculpting techniques. You’ll explore the full process—from initial concept to a fully finished model—rigged with APEX, and Unreal's Control Rig - Ready to be animated anywhere. Roy Kristoffersen is the Lead 3D Artist at Qvisten Animation XTND. A 3D generalist with 20 years of experience in Maya, he has a deep passion for character modeling, rigging, and animation. Over the past three years, he has been exploring Houdini’s powerful procedural tools to enhance character creation.
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