My Bio
I'm a dedicated and passionate CG Environment Artist, thriving on creating high-quality photo-realistic environments for film, television, and game cinematic projects. (From 2D DMP to Fully 3D Environments and worlds)
With a strong command of industry-standard software, I bring a wealth of technical expertise and creativity to every project, turning concepts into realistic environments. I always love working collaboratively with diverse teams to meet tight deadlines while maintaining an artistic vision.
As I've worked for various production studios in both freelance and full-time roles, I pride myself on quickly understanding project requirements and client's needs, besides the ability to understand and extract all key elements from the reference to make the CG look the same as the reference and achieve realism. I stay current to continually improve my skills and knowledge, and to be able to dynamically adapt to new software and technologies in this ever-evolving industry.