My Bio
I am skilled 3D generalist specialized in Modeling (Characters, Creatures, environments and hard surface assets) but I also know great deal of texturing and rendering and compositing . My primary tools for work are Autodesk Maya (for modeling) , Zbrush, Mudbox (For Sculpting), Photoshop, Headus Uv Layout (uv's ), Mari and Substance Painter (texturing), Vray, Redshift and Arnold (for rendering).