Remarkably Bright Creatures by Untold Studios

    0

    234

    0

    10 days ago

    0

    Adam Chabane and Andrea Lacedelli from Untold Studios explain how they created Marcellus the octopus for Remarkably Bright Creatures. From procedural tentacle setups and CFX solvers in Houdini to optimizing a massive 64-million polygon render mesh, check out how the team tackled complex technical challenges to deliver a flexible, ultra-realistic creature asset.

    Categories :
    Making of
    Tags :
    Remarkably Bright Creatures by Untold Studios
    Remarkably Bright Creatures | Untold Studios | Houdini Connect

    Your Comments Can Make Someone's Day More bright..!!!"

    0 Comments

    No Comments

    add
    job-image

    New in V-Ray 7.4 for Media & Entertainment

    1 day ago

    0
    140
    0
    job-image

    In Your Dreams FX Breakdown by Sony Pictures Imageworks

    2 days ago

    0
    132
    0
    job-image

    House of the Dragon Season 3 Visual Effects by Wētā FX

    3 days ago

    0
    153
    0
    job-image

    Duracell 'Bench Boost' VFX Breakdown by The Mill

    6 days ago

    0
    193
    0
    job-image

    Star Wars: The Mandalorian and Grogu VFX Breakdown by ILP

    7 days ago

    0
    192
    0