Discover how the Unity Demo team crafted the environment for Enemies in the first installment of this three-part series. Explore the intricate balance between quality and flexibility, the striking contrast between classical and mechanical elements, and the technical decisions involved in choosing between premade assets and scan data. This is the process our Demo team uses to create cinematic backdrops.
Delve into the techniques and technology employed by the Unity Demo team in crafting the human character for Enemies in the final part of this series. Blurring the line between the digital and the real is a complex challenge. It demands meticulous attention to human proportions, interactions between objects and characters, and a focus on creating believability rather than strict adherence to reality. Explore methods that achieve near-perfection and immerse viewers in the experience, avoiding the pitfalls of the uncanny valley.
Understand how the Unity Demo team utilized cinematography and lighting to shape the world of Enemies in Part II of this three-part series. Learn how to use contrasting light and values to guide viewers’ focus to specific elements of a scene. Gain insights into setting the mood and composition by manipulating the foreground, midground, and background.
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Others
Tags :
Creating Enemies
Unity Demo team
Unity
Unity3d
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