Monster Hunter Vfx Breakdown
BlackGinger was responsible for 2 sequences in the movie, both featuring the Apceros ‘monster’, involving extensive creature work, environment extensions and forest destruction, including many full CG shots, all finished for a 4k release. Here's a look behind the magic curtain at some of the work involved.
Tracking in 3DE.
Asset creation in ZBrush, Modo, Substance, Mari.
The rest of the 3d done in Houdini and rendered in Mantra.
Compositing done in Nuke.
Huge thank you to our incredible team for rising to the challenge and crafting this amazing work!!
BlackGinger was also there from the early stages of production, providing most of the previs, techvis and postvis for the film. Our onset scanning and data teams were on set throughout the shoot doing Lidar, photogrammetry and texture surveys. Our photogrammetry rig was used for all the digi-double scanning and our team worked closely with Dennis Berardi and Trey Harrell, VFX Supervisors from MrX, to support them while shooting in South Africa and Namibia.
Category : Visual Effects
Tag : 2D animation , 3D Animation , animation , 2d , 3d , visual effects , vfx , cgi , cg , before and after , making of , Behind the Scenes , vfx reel , Breakdown Reel , vfx breakdown , Black Ginger , monster hunter , Making Of Monster Hunter , Monster Hunter Behind The Scenes , Monster Hunter VFX Reel , Monster Hunter Breakdown Reel , Monster Hunter VFX Breakdown By Black Ginger , Monster Hunter VFX Breakdown