Making Of Iron Harvest
Anselm von Seherr (Thoss) - I was contracted by Capsule Studio to help out on the game cinematic for Iron Harvest. I created library simulations (tyCaches) to be implemented by the scene assembly team during pre-production and then moved on to shot work after.
I created all sorts of dynamic effects like dust and blood hits, gun fire rigs, tree destruction rigs and athmospheric effects. All dynamics are done with tyFlow and FumeFX in 3dsmax. Blood hits were done in PhoenixFD. Everything was rendered in VRay at Capsule Studio. This project went extremely well and I am very happy with the result! Capsule did a stellar job in all departments as always.
Category : Visual Effects
Tag : visual effects , 3D Animation , animation , 2d , 3d , vfx , cgi , cg , before and after , VFX Breakdoan , Behind the Scenes , making of , Capsule Studio , Iron Harvest - Game Cinematic MakingOf , Iron Harvest , Iron Harvest VFX Breakdoan , Iron Harvest Behind The Scenes , Making Of Iron Harvest