Jumanji: The Next Level Vfx Breakdown
Jumanji: The Next Level
In JUMANJI: THE NEXT LEVEL, the gang is back but the game has changed. As they return to Jumanji to rescue one of their own, they discover that nothing is as they expect. The players will have to brave parts unknown and unexplored, from the arid deserts to the snowy mountains, in order to escape the world’s most dangerous game. This action-adventure comedy was directed by Jake Kasdan, with Mark Breakspear serving as client side VFX Supervisor, and VFX Supervisor Jason Greenblum, Animation Supervisor Craig McPherson and VFX Producer Doug Oddy leading the Imageworks VFX team.
The VFX work fell into four general categories:
Digital Character In Plate
Live-action plate photographed on location with principles that require the addition of a digital ostrich and ground enhancement for footprints and sand/dust kick-ups.
Digital Characters and Digital Environment Clean-up in Plate
Live-action plate photographed on location that requires CG ostrich(es) addition as well as the accompanying sand/dust FX elements, digital environment for buggy tracks clean-up by replacing plate with CG desert elements.
Digital Characters and Digital Environment for Blue Screen Plate
Blue screen element of principles in a buggy on a blue screen set either on a gimbal or casters that required addition of CG buggy wheels and undercarriage, rooster tail FX elements and buggy tracks as well as CG ostriches both hero and crowd and accompanying sand/dust/tracks FX passes and a fully-digital environment.
Full CG Shot
These would consist of digital doubles of the principles, digital hero ostriches and ostrich crowd, digital buggies, digital environment as well as the full suite of sand/dust/tracks FX passes.
Category : Other , Visual Effects
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