Houdini Building Collapse + Breakdown
This scene is an inhouse R&D/FX test for Kiloo.
Base elements were modelled in 3ds max, the building built up for simulation in Houdini.
Total amount of fractured pieces approximately 150.000,
voxel count 56 million.
Lighting/shading/rendering made in Clarisse, composited in Nuke.
Additional mattepaint elements made by Artur Harant.