Houdini Building Collapse + Breakdown
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This scene is an inhouse R&D/FX test for Kiloo.
Base elements were modelled in 3ds max, the building built up for simulation in Houdini.
Total amount of fractured pieces approximately 150.000,
voxel count 56 million.
Lighting/shading/rendering made in Clarisse, composited in Nuke.
Additional mattepaint elements made by Artur Harant.
Category : Visual Effects
Tag : 3d , vfx , cgi , cg , animation , Tutorial , showreel , making of , Breakdown
3 Comments

William Zhao
Business Development
Good job!
Do you need cloud rendering service?

Mark Shabat
WOW

Ahmed Abd El Rahman
Vfx Free Lancer Artist
nice work