Gameplay Animation Showreel - Bleeding Edge (2020) | Warwick Mellow
It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters! This ‘Gameplay Animation Showreel’ showcases a selection of the animations I created for Daemon, Níðhöggr, Buttercup, Miko, Cass, Gizmo and El Bastardo. All animations have been captured from Unreal Engine and appear as they do in-game. 100% keyframe – enjoy!
The wonderful FX have been left in to create context for the attacks and abilities - created by Tobias Noller (artstation.com/tobiastobasco).
Character Models: Bao Vu (artstation.com/baovu).
Rigging: Jacob Feeley (artstation.com/jfeez).
All this would not have been possible without my collaboration with Rahni Tucker, Creative Director and Combat Designer Extraordinaire.
Category : Animation
Software Used : Maya
Tag : 3D Animation , animation , 2d , 3d , vfx , cgi , cg , demo reel , showreel , vfx reel , Gameplay Showreel , Gameplay Animation Showreel , Gameplay Animation Showreel - Bleeding Edge (2020) , Gameplay Animation Showreel - Bleeding Edge (2020) | Warwick Mellow , bleeding edge , Animation Showreel , character animation , warwick mellow