Fully Procedural Mineral / Iron Pyrite
Making a series of mineral studies to step up my procedural skills.
First one is Iron Pyrite => Done in sidefx houdini, Arnold render.
Technically the main challenge was breaking up the cube shape to get nice bevel variations, broad breakups while maintaining the base of UVs that would drive the strike pattern in shader.
Attaching some houdini graph to show how I solved that if this interests anyone.