Army of the Dead VFX Environment Breakdown
One of the main challenges the team faced on Army of the Dead was building a post-apocalyptic environment of Las Vegas. VFX Supervisor Bob Winter and his crew flew in for a two-week shoot and gathered reference material of the entire strip. Working from vis dev’s concept art work of a destroyed Las Vegas, the team recreated the city and its iconic landmarks. Director Zack Snyder’s distinctive aesthetic style was also on full display; from muted color palettes to velvety textures - all shot through dream lenses.
Army of the Dead VFX Breakdown
In collaboration with VFX Supervisor Marcus Taormina, Framestore’s Bob Winter (Moonfall) and João Sita (Lost in Space) worked together on 500+ shots that took in expertise from the studio’s vis dev, animation and VFX teams.
Framestore was involved in the creative process from early concept art through to the show’s final VFX, working closely with co-writer, producer, director Zack Snyder (300, Dawn of the Dead) to reveal hoards of zombies, a post-apocalyptic Las Vegas and an undead tiger.
Army Of The Dead Vfx Breakdown By Framestore
Army of the Dead VFX Breakdown By Framestore
Category : Visual Effects
Tag : Army of the Dead VFX Environment Breakdown , Framestore , Framestore Studio , 3D Animation , 2D animation , animation , 2d , 3d , visual effects , vfx , cgi , cg , before and after , Breakdown , Breakdown Reel , making of , Behind the Scenes , vfx breakdown , Army Of The Dead , Army Of The Dead Breakdown , Army Of The Dead Breakdown Reel , Making Of Army Of The Dead , Army Of The Dead Behind The Scenes , Army Of The Dead VFX Breakdown By Framestore , Army Of The Dead VFX Breakdown