Key Responsibilities:
– Create and support internal production pipeline tools
– Assist other TDs or engineers with maintenance and bug fixing of existing tools
– Collaborate with artists and production to develop efficient workflows and supporting tools
Requirements for this professional:
– Experience working with different Animation Pipelines for TV or Film
– Excellent communication and documentation skills
– Advanced Maya User
– Scripting skills with expertise in Python (Maya) and/or Maya MEL
– Working knowledge of Git source control system
– Good knowledge of Shotgun
– Ability to work in English
Plus:
– Working knowledge of gitlab
– Understanding of following python APIs/interface: shotgun, maya, houdini, redshift, premiere, PySide2
– Experience working with outsource studios
– Understanding of rendering techniques (PBR)
If you are qualified for the position and already have the required European Union work authorization, please fill in the form here: https://forms.gle/dvV4Cbr7H7dQF7xf6