Dreamworks Animation Recruiting Senior Graphics/Rendering Engineer
DreamWorks Animation is looking for a passionate senior or principal graphics software engineer to join our rendering team in building our bleeding-edge raytracer MoonRay, as debuted at the HPG and SIGGGRAPH 2017 conferences. Our focus is to continue to deliver breathtaking images while being massively scalable across a single or multiple machines. We’ve been creating movie magic for over 22 years and we’d love to have you join us.
The Rendering team is responsible for researching and developing the tools and services for the studio’s rendering needs for features and shorts, theme park rides, AR/VR, VFX and future needs. The team focuses on advanced graphics and machine learning research and development.
The position will focus on a variety of work within the renderer and is a unique opportunity to work on brand-new, innovative technology aimed at delivering the highest quality images for movies, theme parks, AR/VR and more. We have a great, award-winning team and we are looking for an exceptional engineer to join us in pushing rendering boundaries.
The role requires strong software development skills, a solid graphics foundation and excellent knowledge of raytracing.
Research: Review, analyze and propose designs within the context of current research publications.
Development: Engineer our next-generation rendering technology.
Performance: Develop and optimize code and algorithms for single (and multi-) machine efficiency and scalability.
Collaborate: Work with artists to improve the technology in the creation of our movies and advanced productions
Bachelor’s Degree in Computer Science
Must have rendering experience in Monte Carlo raytracing and global illumination
Understanding of parallel programming models
Familiarity with current MCRT rendering research
Experience in core C/C++ software development in rendering, lighting or other graphics-related tools
Advance degree in Computer Science is preferred
Experience with SIMD/SPMD vectorization
Experience with parallel debugging and tuning tools
History of published contributions in the field of physically based rendering and ray-tracing
An enthusiasm to work on visual problems as well as hard systems, software design and parallel programming problems related to rendering
Experience in problem solving and balancing quick turnaround with long-term quality
Excellent communication skills and an aptitude for working in small teams
Ability to deliver robust and scalable code