Dreamworks Animation Recruiting Principal Render Engineer
Responsibilities
DreamWorks is looking for a passionate principal graphics software engineer to join our rendering team in building our award-winning, bleeding-edge raytracer MoonRay, as seen in all of our movies from How To Train Your Dragon: The Hidden World, Abominable, Trolls: World Tour, The Croods: A New Age, award-winning shorts, themed entertainment and more. Our focus is to continue to deliver breathtaking images while being massively scalable across single or multiple machines. We’ve been creating movie magic for over 25 years and we’d love to have you join us. We have a great, award-winning team and we are looking for an exceptional engineer to join us in pushing rendering boundaries.
Responsibilities include:
• Research, define and develop the tools and services for the studio’s rendering needs for features and • shorts, theme park rides, AR/VR, VFX and future needs.
• Review, analyze and propose designs within the context of current research publications.
• Engineer and advance our state of the art rendering technology, MoonRay.
• Focus on advanced graphics and machine learning research and development
• Develop and optimize code and algorithms for single (and multi-) machine efficiency and scalability.
• Work with artists to improve the technology in the creation of our movies and advanced productions
Qualifications/Requirements
● 8+ years of industry or related experience in a graphics/rendering engineering role
● 3+ years experience in Monte Carlo raytracing and global illumination
● Understanding of parallel programming models
● Familiarity with current MCRT rendering research
● History of published contributions in the field of physically-based rendering and ray-tracing
● Experience in problem-solving and balancing quick turnaround with long-term quality
● Familiarity with SIMD/SPMD vectorization
● Experience in core C/C++ software development in rendering, lighting or other graphics-related tools
Desired Characteristics
● An enthusiasm to work on visual problems as well as hard systems, software design and parallel programming problems related to rendering
● Experience in problem-solving and balancing quick turnaround with long-term quality
● Experience in VFX/animation pipelines
● Excellent communication skills and an aptitude for working in small teams
● Ability to deliver robust and scalable code
● Familiarity with applied machine-learning techniques in graphics
● Experience with parallel debugging and tuning tools