DreamWorks Animation Recruiting Compositor
Description
At DreamWorks Animation Television, our Compositor works closely with the Lighting/Compositing Supervisor and Global VFX Supervisor to composite final scenes that maintain the continuity of the series and align with the production’s schedule.
DreamWorks Animation Television has an exciting new opportunity for a Compositor to join its team based in Glendale, California. This position is covered by the Animation Guild.
Essential Duties and Responsibilities
Digitally composite character, effects and environment assets ensuring that the vision of show Creative Leadership is respected and continuity is maintained
Manage personal compositing assignments, ensuring all deliverables meet scheduled deadlines and technical requirements
Initiate, setup, organize and document any compositing tools
Perform technical work in support of compositing using various production tools
Create custom compositing setups and tools that help replicate the creative vision of the show
Perform tracking and animation of compositing elements
As needed, serve as compositing point person in production specific meetings and reviews
Qualifications/Requirements
Aesthetic eye for light composition and detail
Strong understanding of color, contrast and lighting design
Experience with Maya, Nuke and NukeX
Experience compositing render passes generated from V-Ray
Strong understanding of Nuke gizmo building
Ability to create and composite 2D effects
Familiar with compositing stock library effects
Ability to work in a fast-paced environment under tight deadlines
Excellent verbal and written communication skills and enjoys working in a team environment
Strong time-management skills
Desired Characteristics
At least 3 years of professional experience in television animation, feature animation, VFX and/or video games
Python scripting experience a plus
Working knowledge of linear workflows
Experience with asset management software, Shotgun preferred
Strong visual storyteller with knowledge of traditional film language and in camera effects preferred
Ability to work with render elements from Houdini a plus
Experience working on stereoscopic projects a plus
Bachelor’s degree preferred